![]() ![]() ![]() Public static final int BUFFERED_AUDIO_DATA Sound data specified as Buffered is copied by the AudioDevice This data is continuously accessible during sound rendering.įurthermore, full sound spatialization may not be possible, forĪll AudioDevice3D implementations on unbuffered sound data. It is up to the application to ensure that Public static final int STREAMING_AUDIO_DATA Sound data specified as Streaming is not copied by the AudioDeviceĭriver implementation. Public static final int CONE_SOUND Specifies the sound type as cone sound. Public static final int POINT_SOUND Specifies the sound type as point sound. Public static final int BACKGROUND_SOUND Specifies the sound type as background sound. AudioDeviceĬlose, getAngleOffsetToSpeaker, getAudioPlaybackType, getCenterEarToSpeaker, getChannelsAvailable, getChannelsUsedForSound, getTotalChannels, initialize, setAngleOffsetToSpeaker, setAudioPlaybackType, setCenterEarToSpeaker Restarts the paused sample from the location in the sample where Local sound position and direction parameters.īegins a sound playing on the AudioDevice. Passes a reference to the concatenated transformation to be applied to Sets the Velocity scale factor applied during Doppler Effect calculation. SetVelocityScaleFactor(float velocityScaleFactor) Source to increase or decrease its overall amplitude. Sets the overall gain scale factor applied to data associated with this Sets the reverberation order of reflections. Low-order early reflections of sound off the surfaces in the region Sets the Reflective Coefficient scale factor applied to distinct SetReflectionCoefficient(float coefficient) Sets this sound's location (in Local coordinates) from specified Specifies a scale factor applied to the frequency (or SetFrequencyScaleFactor(float frequencyScaleFactor) Scale factors applied to all active positional sounds. Including filter cutoff frequency) by defining correspondingĪrrays containing distances from the sound's origin and gain Sets this sound's distance gain elliptical attenuation (not Sets Distance Filter corresponding arrays containing distances andįrequency cutoff applied to all active positional sounds. Sets this sound's direction from the local coordinate vector provided. The sound's axis, gain scale factors, and frequency cutoff applied Sets this sound's angular gain attenuation (including filter)īy defining corresponding arrays containing angular offsets from ![]() Which contains a reference to sound data and information about the That it can be unpaused at a later time from the same location in theĪccepts a reference to the MediaContainer Sample's current pointer back to the beginning of the sound data so Temporarily stops a cached sample from playing without resetting the Returns the system time of when the sound Returns the duration in milliseconds of the sound sample, This sound is using, if it is playing, or is projected to use if This sound is using, if it is playing, or is expected to use Retrieves the number of channels (on executing audio device) that Resources associated with sample with index id. ![]() HEADPHONES, MONO_SPEAKER, STEREO_SPEAKERS Sound data specified as Streaming is not copied by the AudioDeviceįields inherited from interface 3d. Sound data specified as Buffered is copied by the AudioDevice Specifies the sound type as background sound. Samples can be processed as streaming or buffered data.įully spatializing sound sources may require data to be buffered. The type of soundĪ sample is loaded as determines which methods affect it. Sound types match the Sound node classes defined for Java 3D coreįor BackgroundSound, PointSound, and ConeSound. Set the current active aural parameters that affect all positional samples. Set parameters for each sample corresponding to the fields in the Start, stop, pause, unpause, mute, and unmute of sample on the device. Set up and clear the sound as a sample on the device. Set and query the audio device the application has chosen audio rendering Methods in this interface provide the Java3D Core a generic way to The intent is for this interface to be implemented by AudioDevice Driverĭevelopers using a software or hardware sound engine of their choice. Methods for all active sounds to render them on the audio device. Is to be rendered on, the Java 3D Sound Scheduler will call these The AudioDevice3D class defines a 3D audio device that is used to setĪfter the application chooses the AudioDevice3D that Java3D sound Public interface AudioDevice3D extends AudioDevice Interface AudioDevice3D All Superinterfaces: AudioDevice All Known Subinterfaces: AudioDevice3DL2 All Known Implementing Classes: .AudioEngine3D, .AudioEngine3DL2 SUMMARY: NESTED | FIELD | CONSTR | METHOD ![]()
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